Carnivorous Cultivator // Enroot
Rare · Creature — Elf Warlock // Sorcery
6.8GoodRank 55 of 280
58.9%Rank 46 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.8/10).
Why. A 2/3 deathtouch for two mana that enters prepared: you can cast Enroot, which finds a land and puts it into your graveyard. If it deals combat damage to a player, it returns a land card from your graveyard to your hand. A good blocker that discourages attacks.
Risks. Enroot only fills your graveyard, with no direct gain. It has no evasion, so when blocked it does not hurt the player and returns no land.
In the draft. A solid green two-drop, worth taking for its body. It is best on defense and in decks that want a full graveyard.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.7 win-rate points
Its place in the set
- Rare: rank 30 of 64
- Green: rank 8 of 37
- Cost 2: rank 17 of 82
- Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.1 % · 14,182 games
- 2 copies56.7 % · 522 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Arni, Renowned Champion321 games · 57.9 % (instead of 51.1% expected)
- Craterclaw Colossus288 games · 62.8 % (instead of 56.8% expected)
- Karn, Gilded Guardian154 games · 57.1 % (instead of 53.0% expected)
- Skilled Battlecarver1,092 games · 58.4 % (instead of 55.5% expected)
Cards it wins less with
- Fblthp, Impossibly Lost784 games · 53.4 % (instead of 58.0% expected)
- Countersculpt849 games · 54.9 % (instead of 58.9% expected)
- Your Fate Ends Here1,136 games · 54.3 % (instead of 57.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




