Fatehold Annex

Common · Land

Pick rating

5.4PlayableRank 148 of 280

Observed strength

55.6%Rank 130 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A white-blue dual land that enters untapped if you control a planeswalker. It fixes both colors at no life cost.

Risks. Without a planeswalker it enters tapped, costing early tempo. It does nothing but produce mana.

In the draft. Take it for a white-blue deck, especially with cards that create a Jace token. A middling pick, after the good playables.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.6 %(set average : 56.2 %)
Card in the opening hand56.7 %(set average : 54.8 %)
Card drawn during the game54.9 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +0.9 win-rate points

Its place in the set

  • Common: rank 7 of 81
  • Colourless: rank 9 of 32
  • Cost 0: rank 7 of 20
  • Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

15,940 games57.6 %(all pairs : 55.8 %)
3,968 games55.9 %(all pairs : 55.8 %)
2,982 games57.3 %(all pairs : 55.8 %)
2,428 games52.4 %(all pairs : 55.8 %)
1,680 games51.2 %(all pairs : 55.8 %)
1,634 games53.4 %(all pairs : 55.8 %)
927 games52.2 %(all pairs : 55.8 %)
880 games52.2 %(all pairs : 55.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.4 %· 2,166 games
All players, card in hand56.5 %· 16,911 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.2 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.4 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy55.6 % · 29,827 games
  • 2 copies56.7 % · 3,913 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Theorist's Sanctum

    20. Theorist's Sanctum

    7.8
  • Deserted Beach

    64. Deserted Beach

    6.6
  • Haunted Ridge

    66. Haunted Ridge

    6.6
  • Overgrown Farmland

    68. Overgrown Farmland

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.