Hapatra, the Desert Frost
Uncommon · Legendary Creature — Human Wizard
5.5PlayableRank 147 of 280
53.3%Rank 191 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.5/10).
Why. A four-mana 4/3 that, on entering, taps up to one opposing creature and puts a stun counter on it, keeping it tapped longer. For three mana, including a blue one, you untap a creature, say to block or attack again.
Risks. The 4/3 dies to ordinary blocks or removal, and the stun only handles a turn or two. Its edge is tempo, not a permanent answer.
In the draft. A good uncommon for aggressive blue decks, especially blue-black or white-blue. A middling pick, good in a deck that wants damage to connect.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.3 win-rate points
Its place in the set
- Uncommon: rank 69 of 109
- Blue: rank 21 of 39
- Cost 4: rank 22 of 37
- Average pick: 7.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 16,816 games
- 2 copies51.5 % · 804 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Refute Destiny201 games · 56.2 % (instead of 49.8% expected)
- Gideon's Memorial452 games · 54.2 % (instead of 49.7% expected)
- Pyre Rhymer // Molten Tide372 games · 54.6 % (instead of 50.3% expected)
- Dark Matter Manipulator651 games · 56.4 % (instead of 53.7% expected)
Cards it wins less with
- Bestial Incursion1,189 games · 49.2 % (instead of 53.6% expected)
- Arcane Amphisbaena1,417 games · 49.3 % (instead of 53.5% expected)
- Vinelasher Adept1,287 games · 49.8 % (instead of 53.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




