Fatehold Charm

Uncommon · Instant

Pick rating

6.4GoodRank 79 of 280

Observed strength

58.0%Rank 54 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. A two-mana white-blue instant with three modes: draw and Empower Jace 2, return a spell or creature to hand, or give your creatures +1/+2 until end of turn. It adapts to the situation.

Risks. No mode permanently answers a big threat. It needs white and blue, and only produces one of its three effects.

In the draft. A good tempo tool for a white-blue deck. One copy is fine; you do not need to chase more.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.0 %(set average : 56.2 %)
Card in the opening hand54.3 %(set average : 54.8 %)
Card drawn during the game59.9 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.9 win-rate points

Its place in the set

  • Uncommon: rank 17 of 109
  • Multicolour: rank 24 of 54
  • Cost 2: rank 23 of 82
  • Average pick: 6.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,350 games58.3 %(all pairs : 57.1 %)
2,776 games56.0 %(all pairs : 57.1 %)
1,630 games53.4 %(all pairs : 57.1 %)
1,018 games51.5 %(all pairs : 57.1 %)
418 games53.6 %(all pairs : 57.1 %)

splash

171 games54.4 %(all pairs : 57.1 %)

splash

136 games50.7 %(all pairs : 57.1 %)

splash

106 games52.8 %(all pairs : 57.1 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.7 %· 1,633 games
All players, card in hand58.6 %· 13,815 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.2 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.9 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.7 % · 17,694 games
  • 2 copies57.8 % · 5,691 games
  • 3 copies60.1 % · 724 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Avatar of Burgeoning Echoes

    5. Avatar of Burgeoning Echoes

    8.9
  • Enlightened Confidant

    25. Enlightened Confidant

    7.6
  • Proctor of Potential

    31. Proctor of Potential

    7.4
  • Solitary Cell

    40. Solitary Cell

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.