Inspired Tethermage
Common · Creature — Elf Warrior
3.8WeakRank 251 of 280
51.7%Rank 230 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A 3/2 for three that gets a +1/+1 counter whenever you put loyalty counters on a planeswalker. Its six-mana ability does Empower Jace 2, so it triggers its own growth.
Risks. Six mana for the ability is a late-game cost. With no planeswalker or Jace token it stays a fragile 3/2 for three.
In the draft. Green filler with some potential in Empower Jace decks. Take it late; it is not worth a real removal spell.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.1 win-rate points
Its place in the set
- Common: rank 72 of 81
- Green: rank 32 of 37
- Cost 3: rank 66 of 73
- Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 24,711 games
- 2 copies52.9 % · 4,957 games
- 3 copies48.9 % · 517 games
- 4 copies or more57.5 % · 127 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Charge the Sanctum423 games · 54.1 % (instead of 48.7% expected)
- Ajani Resolute511 games · 55.4 % (instead of 51.0% expected)
- Samut, Hazoret's Champion1,001 games · 56.7 % (instead of 52.6% expected)
- Pyre Rhymer // Molten Tide471 games · 53.7 % (instead of 50.1% expected)
Cards it wins less with
- The Theorist, Jace Beleren609 games · 54.7 % (instead of 58.8% expected)
- Proft, Consulting Detective1,817 games · 50.4 % (instead of 54.3% expected)
- Surveillance Phantasm2,547 games · 50.7 % (instead of 54.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




