Simulacrum Shaper

Rare · Creature — Elf Druid

Pick rating

7.2Very goodRank 38 of 280

Observed strength

59.7%Rank 32 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (7.2/10).

Why. A 2/2 that fetches a basic land tapped when it enters and draws you a card when it dies. It fixes, ramps and replaces itself, so it stays useful even late in the game.

Risks. It asks for two green mana on turn three, which is awkward if green is your second color. The land enters tapped, so the mana only helps the following turn.

In the draft. A value card to take readily in a green deck. It gets even better in a three-color deck where fixing matters.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.7 %(set average : 56.2 %)
Card in the opening hand63.4 %(set average : 54.8 %)
Card drawn during the game57.5 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +6.3 win-rate points

Its place in the set

  • Rare: rank 19 of 64
  • Green: rank 4 of 37
  • Cost 3: rank 9 of 73
  • Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,241 games56.7 %(all pairs : 56.6 %)
2,916 games55.3 %(all pairs : 56.6 %)
2,622 games57.5 %(all pairs : 56.6 %)
1,595 games56.4 %(all pairs : 56.6 %)
965 games58.8 %(all pairs : 56.6 %)
660 games60.5 %(all pairs : 56.6 %)
648 games57.1 %(all pairs : 56.6 %)
607 games54.7 %(all pairs : 56.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand61.0 %· 794 games
All players, card in hand60.7 %· 6,689 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.2 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.1 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.6 % · 14,011 games
  • 2 copies58.0 % · 357 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Vraska, the Cutting Glare

    22. Vraska, the Cutting Glare

    7.7
  • Tenured Tethermage

    36. Tenured Tethermage

    7.3
  • Primal Witchstalker

    85. Primal Witchstalker

    6.4
  • Kiora of Salt and Sand

    92. Kiora of Salt and Sand

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.