Memory Trap

Common · Enchantment

Pick rating

5.8PlayableRank 120 of 280

Observed strength

56.0%Rank 114 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A three-mana removal that exiles any nonland permanent an opponent controls, creature or not, for as long as the enchantment stays around. It answers almost anything at a good rate, in white.

Risks. If the enchantment is destroyed or removed, the permanent comes back. It also costs you a turn without adding a body to the board.

In the draft. A common removal to take readily in white. It plays well anywhere; white-blue and white-green are its most cited pairs.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.0 %(set average : 56.2 %)
Card in the opening hand53.6 %(set average : 54.8 %)
Card drawn during the game57.3 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.2 win-rate points

Its place in the set

  • Common: rank 2 of 81
  • White: rank 16 of 39
  • Cost 3: rank 26 of 73
  • Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

18,819 games57.8 %(all pairs : 55.4 %)
13,389 games55.2 %(all pairs : 55.4 %)
5,861 games55.0 %(all pairs : 55.4 %)
5,525 games53.6 %(all pairs : 55.4 %)
2,882 games54.8 %(all pairs : 55.4 %)
2,052 games53.4 %(all pairs : 55.4 %)
2,003 games52.2 %(all pairs : 55.4 %)
1,642 games53.3 %(all pairs : 55.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.0 %· 3,412 games
All players, card in hand56.9 %· 32,048 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.2 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.6 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy55.1 % · 42,965 games
  • 2 copies55.8 % · 13,511 games
  • 3 copies57.2 % · 2,203 games
  • 4 copies or more58.0 % · 326 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Lyra, Archangel of Dawn

    26. Lyra, Archangel of Dawn

    7.6
  • Vindictive Triumph

    34. Vindictive Triumph

    7.4
  • Vraska, Soul of Stone

    50. Vraska, Soul of Stone

    7.0
  • Your Fate Ends Here

    73. Your Fate Ends Here

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.