Uldaros Theorix
Mythic · Legendary Creature — Elder Sphinx
8.1Very goodRank 17 of 280
69.3%Rank 2 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (8.1/10).
Why. A six mana 5/5 flyer that, when you cast it, exiles up to one nonland card of each type from your graveyard and casts copies of them for free, up to six total mana value. A good removal or a big creature comes back free.
Risks. It needs a blue mana and two black mana, and its effect is weak if your graveyard is empty. The effect only works if you cast it, not if it enters another way.
In the draft. Excellent in a blue-black midrange deck. Look for cheap spells to replay: they fit within the limit of six.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +19.1 win-rate points
Its place in the set
- Mythic: rank 15 of 26
- Multicolour: rank 6 of 54
- Cost 6: rank 3 of 11
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bloodline Recollector // Ancestral Craving171 games · 66.7 % (instead of 58.0% expected)
- Vraska's Final Mercy672 games · 63.8 % (instead of 59.2% expected)
- Sanctum Lurker777 games · 66.0 % (instead of 62.6% expected)
- Overwrite the Multiverse482 games · 66.8 % (instead of 64.5% expected)
Cards it wins less with
- Greenhouse Propagator448 games · 53.8 % (instead of 59.6% expected)
- Memory Trap779 games · 55.5 % (instead of 60.6% expected)
- Twisted Fates569 games · 55.7 % (instead of 60.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




