Ruric Thar, Biomagus
Uncommon · Legendary Creature — Ogre Crab Wizard
5.0PlayableRank 179 of 280
55.8%Rank 123 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A six-mana 4/6 with flying and prowess twice. Each noncreature spell you cast grows it by 2, and if an opponent targets it you draw a card. It blocks anything, attacks in the air, and keeps you ahead even when it is targeted.
Risks. Six mana with two blue mana is expensive. Its toughness shrugs off damage, but an effect that does not target, like a forced sacrifice, answers it without a card for you.
In the draft. A good top-end card to take mid-pack, solid in a spells deck. Do not play several if your curve is already high.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.2 win-rate points
Its place in the set
- Uncommon: rank 84 of 109
- Blue: rank 26 of 39
- Cost 6: rank 7 of 11
- Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 27,733 games
- 2 copies53.4 % · 1,666 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Vindictive Triumph356 games · 58.4 % (instead of 52.9% expected)
- Flickering Hound250 games · 54.4 % (instead of 49.1% expected)
- Ghalta the Immovable882 games · 56.5 % (instead of 51.2% expected)
- Academic Ascent686 games · 57.1 % (instead of 52.3% expected)
Cards it wins less with
- Stingcaster Mage327 games · 50.2 % (instead of 55.1% expected)
- Vinelasher Adept1,840 games · 49.7 % (instead of 54.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


