Ghalta the Immovable

Uncommon · Legendary Creature — Elder Dinosaur

Pick rating

1.9WeakRank 275 of 280

Observed strength

52.4%Rank 214 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.9/10).

Why. It costs less based on the greatest toughness among your creatures. Once in play, each of your creatures with toughness above power deals damage equal to its toughness, itself included (seven), and your creatures can attack despite defender. With big walls it becomes a real threat.

Risks. With no high-toughness creature it costs nine mana, which is unplayable. It does nothing alone while you wait, since its power is zero. Removal kills it before the deck comes together.

In the draft. A niche pick, for a deck built around walls and high-toughness creatures. In a normal deck, let it go.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.4 %(set average : 56.2 %)
Card in the opening hand49.3 %(set average : 54.8 %)
Card drawn during the game54.2 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.7 win-rate points

Its place in the set

  • Uncommon: rank 108 of 109
  • White: rank 38 of 39
  • Cost 9: rank 2 of 3
  • Average pick: 9.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,650 games55.5 %(all pairs : 52.2 %)
1,426 games51.5 %(all pairs : 52.2 %)
601 games51.2 %(all pairs : 52.2 %)
390 games49.2 %(all pairs : 52.2 %)
326 games51.2 %(all pairs : 52.2 %)
231 games45.5 %(all pairs : 52.2 %)
225 games50.7 %(all pairs : 52.2 %)
168 games49.4 %(all pairs : 52.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.4 %· 260 games
All players, card in hand53.8 %· 3,137 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.4 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.0 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy52.3 % · 5,965 games
  • 2 copies51.0 % · 514 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Return to the Light Realms

    280. Return to the Light Realms

    1.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.