Silence the Echo
Common · Sorcery
5.2PlayableRank 170 of 280
52.8%Rank 208 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana sorcery that destroys a creature or planeswalker, with an additional cost of your choice: sacrifice a creature or planeswalker, or pay three more. Paid in full it is a five-mana removal spell, reliable and with no restriction on its targets.
Risks. It is only cheap if you sacrifice something, which costs a card; otherwise it is five mana at sorcery speed.
In the draft. A solid removal spell to take mid-pack when nothing better is there, especially in blue-black. It fits a controlling deck more than an aggressive one.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.9 win-rate points
Its place in the set
- Common: rank 20 of 81
- Black: rank 24 of 39
- Cost 2: rank 51 of 82
- Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 36,352 games
- 2 copies52.3 % · 7,535 games
- 3 copies48.4 % · 765 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Yargle, Glutton of Urborg247 games · 53.8 % (instead of 44.2% expected)
- Roiling Canopy176 games · 52.8 % (instead of 49.1% expected)
- Puppet Crafting249 games · 53.0 % (instead of 50.0% expected)
- The Echoverse Fulcrum1,098 games · 58.3 % (instead of 55.2% expected)
Cards it wins less with
- Hexhaven Invigorator270 games · 45.6 % (instead of 51.4% expected)
- Perfected Theory628 games · 45.1 % (instead of 50.5% expected)
- Artifist Acumen432 games · 44.0 % (instead of 49.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




