Restore with Empathy

Uncommon · Instant

Pick rating

5.2PlayableRank 169 of 280

Observed strength

55.0%Rank 145 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A three-mana instant that returns a permanent card from your graveyard to your hand and gains you 4 life. It is a value card: you rebuy a dead creature or a land, and the life gain feeds your lifegain payoffs.

Risks. With no good target in the graveyard early on it is dead, and it does nothing to the board while taking a full turn of mana.

In the draft. A late pick for a green value or lifegain deck. Play at most one, after your quality creatures are secured.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.0 %(set average : 56.2 %)
Card in the opening hand50.8 %(set average : 54.8 %)
Card drawn during the game57.4 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.0 win-rate points

Its place in the set

  • Uncommon: rank 78 of 109
  • Green: rank 22 of 37
  • Cost 3: rank 45 of 73
  • Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,125 games55.7 %(all pairs : 55.0 %)
4,467 games56.3 %(all pairs : 55.0 %)
4,153 games54.5 %(all pairs : 55.0 %)
1,681 games53.8 %(all pairs : 55.0 %)
1,599 games55.2 %(all pairs : 55.0 %)
1,237 games54.6 %(all pairs : 55.0 %)
711 games52.9 %(all pairs : 55.0 %)
636 games54.6 %(all pairs : 55.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 1,379 games
All players, card in hand55.6 %· 10,160 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.3 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.7 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy55.0 % · 20,487 games
  • 2 copies55.3 % · 1,199 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Vraska, the Cutting Glare

    22. Vraska, the Cutting Glare

    7.7
  • Tenured Tethermage

    36. Tenured Tethermage

    7.3
  • Simulacrum Shaper

    38. Simulacrum Shaper

    7.2
  • Primal Witchstalker

    85. Primal Witchstalker

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.