Chandra, Torch of Defiance
Mythic · Legendary Planeswalker — Chandra
9.4BombRank 1 of 280
60.2%Rank 27 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
The best card of the set (9.4/10).
Why. A planeswalker that does everything. The first +1 exiles the top card and lets you cast it, otherwise two damage to the opponent; the minus three deals four damage to a creature. On turn 4 it is removal that keeps producing.
Risks. After the minus three it is fragile against creatures that attack it. The two red mana in the cost keep it in heavily red decks.
In the draft. An easy first pick if you are red. Keep a few creatures around to protect it: its value comes from surviving.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.3 win-rate points
Its place in the set
- Mythic: rank 1 of 26
- Red: rank 1 of 40
- Cost 4: rank 1 of 37
- Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Face Yourself438 games · 60.7 % (instead of 55.5% expected)
- Vigorbloom Annex367 games · 61.3 % (instead of 56.5% expected)
- Draconic Visitor395 games · 59.7 % (instead of 55.1% expected)
- Way of the Wildspeaker681 games · 59.2 % (instead of 55.6% expected)
Cards it wins less with
- Your Fate Ends Here398 games · 49.7 % (instead of 57.7% expected)
- Lyra, Tolarian Archangel357 games · 52.7 % (instead of 59.2% expected)
- Way of the Mind Sculptor677 games · 52.7 % (instead of 58.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




