Saheeli, Jewel of Avishkar
Uncommon · Legendary Creature — Human Artificer
6.6GoodRank 74 of 280
57.0%Rank 81 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A sturdy 2/4 for four mana that blocks well, and makes a 1/1 colorless Thopter artifact creature token with flying each time you cast a noncreature spell. Thopters also have haste.
Risks. It needs a blue-red deck with enough noncreature spells. Without them it is a decent body and no more, and a removal spell ends it.
In the draft. A good card for a blue-red deck full of instants and sorceries. Take it mid-pack, higher if you already have plenty of spells.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.1 win-rate points
Its place in the set
- Uncommon: rank 13 of 109
- Multicolour: rank 21 of 54
- Cost 4: rank 12 of 37
- Average pick: 5.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 22,136 games
- 2 copies55.8 % · 5,381 games
- 3 copies54.7 % · 316 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Overwrite the Multiverse495 games · 62.6 % (instead of 59.5% expected)
- Stinging Vitriol546 games · 56.4 % (instead of 53.6% expected)
- Artifist Acumen1,848 games · 53.6 % (instead of 51.2% expected)
Cards it wins less with
- Emrakul, the Exigent Doom246 games · 47.6 % (instead of 53.1% expected)
- Hexhaven Dueling Arena217 games · 45.6 % (instead of 51.1% expected)
- Saheeli, Consul of Oversight1,214 games · 50.6 % (instead of 55.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




