Desolation Prowler
Uncommon · Creature — Wolf
7.6Very goodRank 16 of 188
61.0%Rank 16 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best uncommons of the format (7.6/10).
Why. A 2/2 for two mana that becomes a 4/4 until end of turn if you pay 2 life, once each turn. It attacks well early, blocks like a big body when needed, and the pump in response saves it from a damage spell.
Risks. Each pump costs 2 life, which hurts against an aggressive deck. It doesn't survive destroy effects or exile.
In the draft. A very good black two-drop, playable in any black deck. Take it high.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.9 win-rate points
Its place in the set
- Uncommon: rank 3 of 55
- Black: rank 2 of 27
- Cost 2: rank 6 of 55
- Average pick: 2.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.8 % · 49,477 games
- 2 copies60.5 % · 12,360 games
- 3 copies63.1 % · 2,007 games
- 4 copies or more65.2 % · 198 games
Win rate since the set came out (card in hand)
- First two weeks61.6 % · 21,617 games
- Next two weeks60.4 % · 5,248 games
- After that59.6 % · 3,153 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Black Arrow1,468 games · 58.7 % (instead of 55.4% expected)
- Supper for Spiders200 games · 51.5 % (instead of 48.3% expected)
- Thorin, Mountain-king1,589 games · 63.7 % (instead of 60.9% expected)
- Key to the Side-Door601 games · 56.2 % (instead of 53.7% expected)
Cards it wins less with
- Lakeshore Apothecary3,539 games · 52.7 % (instead of 57.7% expected)
- Plunder the Trollshaws4,182 games · 53.7 % (instead of 58.1% expected)
- Long Lake Nuisance4,059 games · 53.7 % (instead of 57.9% expected)
Where it is played
B/R · 47 %B/G · 46 %
Played in 19% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




