The Sackville-Bagginses
Rare · Legendary Creature — Halfling Citizen
6.6GoodRank 49 of 188
58.4%Rank 42 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.6/10).
Why. A two-mana 2/2 (one black and one generic) that can turn into a card: when it enters, you may sacrifice another creature or an artifact to draw a card and get a Treasure. Each time you sacrifice a token, the opponent loses 1 life: sacrificing a Treasure for its mana counts too.
Risks. With nothing to sacrifice, it is a plain 2/2 with no edge. Sacrificing a real creature to draw is only a good trade if it was going to die anyway or if it is a token.
In the draft. A good card in a deck that produces Treasures or small tokens, fine elsewhere. A mid-pack pick, to move up if you already have things to sacrifice.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.7 win-rate points
Its place in the set
- Rare: rank 21 of 53
- Black: rank 9 of 27
- Cost 2: rank 17 of 55
- Average pick: 2.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.6 % · 18,168 games
- 2 copies55.9 % · 912 games
Win rate since the set came out (card in hand)
- First two weeks58.9 % · 5,628 games
- Next two weeks62.4 % · 1,404 games
- After that56.6 % · 805 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- My Precious // Allure of Power977 games · 56.2 % (instead of 53.1% expected)
- Smaug the Magnificent713 games · 62.8 % (instead of 60.1% expected)
- Stone-Giant of High Pass1,262 games · 61.3 % (instead of 58.6% expected)
- Gandalf, Goblins' Bane // Flameshape580 games · 59.7 % (instead of 57.3% expected)
Cards it wins less with
- Uneasy Partings1,013 games · 50.9 % (instead of 56.2% expected)
- Long Lake Nuisance1,160 games · 52.2 % (instead of 56.9% expected)
- Plunder the Trollshaws1,178 games · 52.6 % (instead of 57.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




