Gollum, Riddle Master

Mythic · Legendary Creature — Halfling Horror

Pick rating

8.8BombRank 5 of 188

Observed strength

63.0%Rank 7 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the 10 best cards of the set (8.8/10).

Why. A 3/1 for two mana that punishes the opponent's spells. Choose odd or even as it enters; each time the opponent casts a spell with that mana value parity, you take a mode not yet chosen: a +1/+1 counter on Gollum, drain 2 life, or a card. Each mode can only be used once.

Risks. With 1 toughness, it dies to any damage spell. Choosing the parity is a gamble, and the opponent can avoid casting spells of the wrong parity.

In the draft. A good pick in black decks. An aggressive two-drop with three free bonuses; choose the parity of the curve your opponent is most likely to play.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game63.0 %(set average : 56.5 %)
Card in the opening hand67.4 %(set average : 55.7 %)
Card drawn during the game59.7 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +8.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 61.0 %)

Its place in the set

  • Mythic: rank 5 of 15
  • Black: rank 1 of 27
  • Cost 2: rank 1 of 55
  • Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,129 games59.8 %(all pairs : 58.7 %)
3,376 games60.5 %(all pairs : 58.7 %)
922 games53.5 %(all pairs : 58.7 %)
431 games55.7 %(all pairs : 58.7 %)
237 games57.8 %(all pairs : 58.7 %)
127 games51.2 %(all pairs : 58.7 %)
105 games46.7 %(all pairs : 58.7 %)

splash

103 games45.6 %(all pairs : 58.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand62.4 %· 1,044 games
All players, card in hand64.1 %· 4,529 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)63.2 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.2 %(set average : 51.5 %)

Win rate by number of copies in the deck

  • 1 copy58.7 % · 10,648 games
  • 2 copies60.9 % · 184 games

Win rate since the set came out (card in hand)

  • First two weeks64.6 % · 3,197 games
  • Next two weeks63.1 % · 869 games
  • After that62.9 % · 463 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Desolation Prowler

    16. Desolation Prowler

    7.6
  • The Sackville-Bagginses

    49. The Sackville-Bagginses

    6.6
  • Inside Information

    55. Inside Information

    6.4
  • Goblin Plate Mail

    62. Goblin Plate Mail

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.