Goblin Plate Mail
Common · Artifact — Equipment
6.2GoodRank 62 of 188
56.4%Rank 64 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A two-mana common Equipment, one of which is black or red, that amasses Goblins 1 (a Goblin Army with a +1/+1 counter) and attaches to it right away: that makes a 2/1 creature with menace on turn 2. The Equipment then stays on the battlefield for another creature.
Risks. Re-equipping costs four mana: too expensive to switch carriers often. The starting Army is small, so it loses quickly to a well-played two-drop.
In the draft. Good curve filler for black-red, or for an aggressive deck that needs a turn-2 play. A mid-pack pick, not to be taken over removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Common: rank 5 of 65
- Multicolour: rank 10 of 26
- Cost 2: rank 22 of 55
- Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.9 % · 73,853 games
- 2 copies57.6 % · 32,308 games
- 3 copies58.4 % · 7,987 games
- 4 copies or more57.2 % · 1,717 games
Win rate since the set came out (card in hand)
- First two weeks57.7 % · 42,891 games
- Next two weeks56.9 % · 10,383 games
- After that55.2 % · 6,070 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bilbo's Gambit432 games · 54.4 % (instead of 51.2% expected)
- Beorn, Reluctant Host // Till and Tend3,777 games · 54.9 % (instead of 53.3% expected)
- Supper for Spiders343 games · 48.1 % (instead of 47.0% expected)
- Galion, Elvenking's Butler3,463 games · 56.6 % (instead of 55.6% expected)
Cards it wins less with
- Most Decrepit Old Bird // Speak Secrets465 games · 48.4 % (instead of 54.6% expected)
- The Notary Hobbits302 games · 46.7 % (instead of 52.3% expected)
- Bilbo, Luckwearer // Burglar's Plot3,535 games · 53.2 % (instead of 57.6% expected)
Where it is played
B/R · 72 %R/W · 62 %
Played in 35% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




