Duskwatch Hunter
Common · Creature — Wolf
5.0PlayableRank 123 of 188
55.3%Rank 86 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. The hybrid cost makes it playable in a black deck as well as a green one, so you don't have to pick early. When it enters, it puts a +1/+1 counter on a creature of your choice, itself included: it then becomes a 4/2. It can't be blocked by tokens, useful against token decks.
Risks. A 3/1 before the counter: a block or the slightest damage kills it, and the counter on itself only partly fixes its fragility. Its evasion only concerns tokens.
In the draft. A decent mid-curve body for a black or green deck. Not urgent, but it does its job at a good point of the curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.5 win-rate points
Its place in the set
- Common: rank 31 of 65
- Multicolour: rank 20 of 26
- Cost 3: rank 34 of 46
- Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 44,778 games
- 2 copies56.7 % · 18,167 games
- 3 copies57.0 % · 4,239 games
- 4 copies or more59.7 % · 819 games
Win rate since the set came out (card in hand)
- First two weeks55.8 % · 23,333 games
- Next two weeks55.7 % · 6,320 games
- After that55.2 % · 3,542 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Desert Were-Worm502 games · 55.6 % (instead of 50.9% expected)
- Through the Forest Gate187 games · 52.9 % (instead of 49.3% expected)
- Thorin, Mountain-king1,130 games · 61.3 % (instead of 58.8% expected)
- Key to the Side-Door829 games · 53.7 % (instead of 51.7% expected)
Cards it wins less with
- Cantankerous Keepers457 games · 48.1 % (instead of 52.7% expected)
- Great Gilded Boat1,376 games · 52.9 % (instead of 57.4% expected)
- Elvenking's Harper1,191 games · 48.6 % (instead of 53.0% expected)
Where it is played
B/G · 82 %B/R · 35 %
Played in 21% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




