Rhovanion Rampager
Rare · Creature — Wolf
7.3Very goodRank 24 of 188
60.9%Rank 17 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.3/10).
Why. A 3/2 for three mana that grows by sacrificing creatures. When it attacks, you may sacrifice another creature to put on it as many +1/+1 counters as the sacrificed creature's power. When it dies, it amasses Goblins equal to its power: you keep some value.
Risks. You need creatures to sacrifice to benefit, and 2 toughness doesn't survive a block or removal. Its plan depends on a deck well stocked with creatures.
In the draft. Fine in a black deck with small creatures or tokens to sacrifice. Take it as a mid-curve card, at a middling rank.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.8 win-rate points
Its place in the set
- Rare: rank 11 of 53
- Black: rank 4 of 27
- Cost 3: rank 5 of 46
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.3 % · 20,130 games
- 2 copies61.0 % · 1,010 games
Win rate since the set came out (card in hand)
- First two weeks61.1 % · 6,302 games
- Next two weeks64.7 % · 1,511 games
- After that62.1 % · 883 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Desert Were-Worm267 games · 57.7 % (instead of 53.0% expected)
- Gigantic Big Bear617 games · 57.4 % (instead of 54.2% expected)
- Orcrist, Goblin-cleaver226 games · 55.8 % (instead of 53.2% expected)
- Smaug the Magnificent664 games · 63.3 % (instead of 61.1% expected)
Cards it wins less with
- Lakeshore Apothecary1,346 games · 53.3 % (instead of 57.6% expected)
- Long Lake Nuisance1,396 games · 54.5 % (instead of 57.9% expected)
- Uneasy Partings1,084 games · 54.5 % (instead of 57.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




