Chief Warg's Company
Rare · Creature — Wolf
7.0GoodRank 32 of 188
62.0%Rank 11 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A 5/3 trampler for three mana that creates a 2/2 Wolf token at the beginning of your upkeep: a free stream of threats. It can't attack unless you control two or more other Wolves, so it needs two upkeeps before it strikes. After that it leads an army of Wolves.
Risks. For the first two turns it stays on the ground; an opponent who removes it early deprives you of everything. Its two colors, black and green, are demanding, and a sweeper takes out all the Wolves.
In the draft. A very good card for a black-green deck. Take it high if you are in those colors.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.1 win-rate points
Its place in the set
- Rare: rank 15 of 53
- Multicolour: rank 4 of 26
- Cost 3: rank 7 of 46
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.0 % · 17,929 games
- 2 copies60.7 % · 1,170 games
Win rate since the set came out (card in hand)
- First two weeks62.5 % · 5,653 games
- Next two weeks61.5 % · 1,489 games
- After that63.4 % · 858 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Part in Friendship1,107 games · 57.4 % (instead of 53.7% expected)
- Thranduil, the Elvenking304 games · 52.6 % (instead of 50.1% expected)
- Tom, Bert, and William2,580 games · 60.7 % (instead of 58.6% expected)
- Old Fat Spider3,463 games · 58.0 % (instead of 55.8% expected)
Cards it wins less with
- Plunder the Trollshaws1,137 games · 52.1 % (instead of 57.8% expected)
- Uneasy Partings1,278 games · 52.0 % (instead of 56.9% expected)
- Enchanted River's Grasp1,277 games · 51.5 % (instead of 56.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




