Lake-town
Common · Land
5.2PlayableRank 114 of 188
56.0%Rank 74 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A white and blue dual land that enters tapped: it fixes both your colors. Later, four mana lets you sacrifice it to put two +1/+1 counters on a Human you control.
Risks. It enters tapped, a tempo cost against fast decks. The sacrifice effect needs a Human and costs you the land. Without Humans, it only fixes.
In the draft. Take it late in the pack if you play white and blue together. It steadies the mana of those decks; otherwise, don't play it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.2 win-rate points
Its place in the set
- Common: rank 26 of 65
- Colourless: rank 12 of 22
- Cost 0: rank 6 of 8
- Average pick: 9.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.9 % · 38,036 games
- 2 copies56.2 % · 16,002 games
- 3 copies54.4 % · 1,476 games
Win rate since the set came out (card in hand)
- First two weeks56.3 % · 21,252 games
- Next two weeks57.1 % · 6,518 games
- After that58.5 % · 3,906 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glamdring, Foe-hammer // Gleam of Death261 games · 42.9 % (instead of 40.3% expected)
- Thranduil's Company3,483 games · 58.3 % (instead of 55.7% expected)
- Down in the Valley850 games · 57.2 % (instead of 54.7% expected)
- Most Decrepit Old Bird // Speak Secrets4,245 games · 55.9 % (instead of 53.4% expected)
Cards it wins less with
- My Precious // Allure of Power535 games · 41.7 % (instead of 51.5% expected)
- Uncover the Moon-Letters219 games · 37.4 % (instead of 44.8% expected)
- The Black Arrow797 games · 48.1 % (instead of 52.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




