Hobbit Hole
Common · Land
5.2PlayableRank 112 of 188
56.0%Rank 75 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A utility land: it adds no mana, but you sacrifice it to search for a basic land that enters tapped. It fixes your colors and thins your library. Late in the game, the four-mana cycling fetches a Halfling.
Risks. It produces no mana, so it slows your development. It doesn't add lands, it swaps one for another. The cycling only matters if there are Halflings in the deck.
In the draft. A late pick, useful to fix a three-color mana base. Avoid in a fast deck or one with few lands.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.3 win-rate points
Its place in the set
- Common: rank 24 of 65
- Colourless: rank 10 of 22
- Cost 0: rank 4 of 8
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.7 % · 95,790 games
- 2 copies56.7 % · 23,508 games
- 3 copies57.2 % · 2,902 games
- 4 copies or more57.4 % · 437 games
Win rate since the set came out (card in hand)
- First two weeks56.1 % · 41,705 games
- Next two weeks56.6 % · 11,493 games
- After that58.4 % · 6,935 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glamdring, Foe-hammer // Gleam of Death285 games · 48.4 % (instead of 41.0% expected)
- The Notary Hobbits1,414 games · 54.3 % (instead of 51.8% expected)
- Most Decrepit Old Bird // Speak Secrets3,394 games · 56.3 % (instead of 54.1% expected)
- Wizard's Staff398 games · 43.7 % (instead of 41.6% expected)
Cards it wins less with
- Desert Were-Worm1,373 games · 49.6 % (instead of 51.2% expected)
- Bilbo's Gambit660 games · 49.1 % (instead of 50.7% expected)
- Sting, Bilbo's Sword1,825 games · 50.6 % (instead of 52.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




