Orcrist, Goblin-cleaver

Mythic · Legendary Artifact — Equipment

Pick rating

6.4GoodRank 56 of 188

Observed strength

49.7%Rank 169 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Good playable that always makes the cut (6.4/10).

Why. An Equipment that gives +2/+2 and trample, and whose hits on a player bring Treasures according to the number of creatures of the type you choose. On an evasive creature or one that connects, it pumps your mana as much as your damage.

Risks. It costs three mana to cast and three to equip: six mana in total, so two turns before you benefit. The equipped creature is exposed, and if it gets killed you lose the mana investment.

In the draft. Playable in almost every deck, but a notch below the best Equipment. A mid-pack pick, better with creatures of the same type.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game49.7 %(set average : 56.5 %)
Card in the opening hand47.3 %(set average : 55.7 %)
Card drawn during the game51.4 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : -1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)74.0 %(set average : 61.0 %)

Its place in the set

  • Mythic: rank 12 of 15
  • Colourless: rank 4 of 22
  • Cost 3: rank 13 of 46
  • Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,550 games54.2 %(all pairs : 50.9 %)
795 games51.1 %(all pairs : 50.9 %)
541 games50.1 %(all pairs : 50.9 %)
403 games45.2 %(all pairs : 50.9 %)
401 games48.6 %(all pairs : 50.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand42.6 %· 256 games
All players, card in hand50.0 %· 1,744 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.2 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)45.6 %(set average : 51.5 %)

Win rate since the set came out (card in hand)

  • First two weeks50.9 % · 1,347 games
  • Next two weeks47.8 % · 255 games
  • After that45.8 % · 142 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • My Precious // Allure of Power

    71. My Precious // Allure of Power

    6.0
  • The Black Arrow

    74. The Black Arrow

    6.0
  • Long-Bodied Grey Dog

    154. Long-Bodied Grey Dog

    4.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.