Bard the Bowman
Uncommon · Legendary Creature — Human Archer
6.3GoodRank 58 of 188
58.5%Rank 39 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.3/10).
Why. A 1/3 with reach, a good blocker against flyers. When you draw your second card each turn, it puts a +1/+1 counter on a target creature and gives it lifelink until end of turn: enough to win the race if you draw twice a turn.
Risks. It needs extra draw sources to trigger its ability; without them it's a decent blocker and nothing more. It also costs white and blue, two colors.
In the draft. For a white-blue deck that draws cards, it's a good uncommon. A mid-pack pick; in other decks, it has no place.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.3 win-rate points
Its place in the set
- Uncommon: rank 19 of 55
- Multicolour: rank 9 of 26
- Cost 3: rank 14 of 46
- Average pick: 4.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 28,119 games
- 2 copies56.9 % · 12,035 games
- 3 copies57.4 % · 1,344 games
Win rate since the set came out (card in hand)
- First two weeks58.6 % · 16,285 games
- Next two weeks58.7 % · 5,344 games
- After that60.4 % · 3,053 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glamdring, Foe-hammer // Gleam of Death196 games · 46.9 % (instead of 40.6% expected)
- Thranduil's Company2,191 games · 58.9 % (instead of 56.0% expected)
- Bilbo, Luckwearer // Burglar's Plot20,912 games · 58.7 % (instead of 56.7% expected)
- Bilbo, Thief in the Night3,035 games · 57.9 % (instead of 55.9% expected)
Cards it wins less with
- Orcrist, Goblin-cleaver276 games · 43.5 % (instead of 51.0% expected)
- Elven Raft-Steerer1,096 games · 46.0 % (instead of 49.4% expected)
- Ori, Keeper of Songs3,849 games · 52.3 % (instead of 55.6% expected)
Where it is played
U/W · 59 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




