Dwalin, Weaponmaster
Rare · Legendary Creature — Dwarf Warrior
7.1GoodRank 28 of 188
59.2%Rank 30 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.1/10).
Why. A 2/1 for two mana with first strike, playable in a red or white deck thanks to its hybrid cost. When it enters or attacks, it puts a hone counter on each Equipment you control: each counter gives +1/+0 to the equipped creature. With Equipment, your carriers get dangerous fast.
Risks. Without Equipment it's just a 2/1 with first strike, fine but nothing more. Its 1 toughness makes it vulnerable to damage spells and almost every block.
In the draft. A good pick in a red or white deck with Equipment, much worse without. Look for Equipment alongside it, and don't take it too high in a deck with no support.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.8 win-rate points
Its place in the set
- Rare: rank 12 of 53
- Multicolour: rank 2 of 26
- Cost 2: rank 12 of 55
- Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.4 % · 18,090 games
- 2 copies59.3 % · 921 games
Win rate since the set came out (card in hand)
- First two weeks59.2 % · 5,727 games
- Next two weeks59.6 % · 1,585 games
- After that59.6 % · 947 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Orcrist, Goblin-cleaver471 games · 60.9 % (instead of 52.3% expected)
- Key to the Side-Door304 games · 58.6 % (instead of 52.8% expected)
- My Precious // Allure of Power717 games · 55.5 % (instead of 53.1% expected)
- The Black Arrow1,808 games · 56.7 % (instead of 54.4% expected)
Cards it wins less with
- Desert Were-Worm471 games · 47.8 % (instead of 52.0% expected)
- Moment of Glory1,016 games · 49.7 % (instead of 53.8% expected)
- The Eagles Are Coming!1,675 games · 55.5 % (instead of 58.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




