Boggart Trawler // Boggart Bog
Uncommon · Creature — Goblin // Land
4.8WeakRank 221 of 302
53.2%Rank 210 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A 3/1 for three that exiles a player's graveyard when it enters, with a black land back face that enters untapped if you pay 3 life. The card stays useful early or late.
Risks. The body is weak and the graveyard exile is situational. Paying 3 life for an untapped land has a real cost.
In the draft. A flexible black land you play without regret. A late pick, when you have nothing better.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Uncommon: rank 81 of 120
- Black: rank 29 of 42
- Cost 3: rank 52 of 75
- Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.2 % · 44,063 games
- 2 copies52.8 % · 4,526 games
- 3 copies48.0 % · 227 games
Win rate since the set came out (card in hand)
- First two weeks52.2 % · 12,253 games
- Next two weeks54.4 % · 6,745 games
- After that53.2 % · 2,649 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jet Medallion283 games · 55.5 % (instead of 46.1% expected)
- Necrodominance392 games · 50.8 % (instead of 45.4% expected)
- Birthing Ritual191 games · 53.9 % (instead of 49.2% expected)
Cards it wins less with
- Perilous Landscape2,932 games · 48.7 % (instead of 53.7% expected)
- Breya, Etherium Shaper263 games · 44.5 % (instead of 47.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




