Waterlogged Teachings // Inundated Archive
Uncommon · Instant // Land
4.8WeakRank 220 of 302
55.4%Rank 146 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins more than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
A solid playable that rarely gets cut (4.8/10).
Why. A four-mana instant that searches for an instant or a card with flash, with a back face that is a blue-black land entering tapped. The card is usually a land, with a tutor option when you need one.
Risks. The tutor depends on how many instants and flash cards your deck has, often few, and costs four mana just to fetch a card.
In the draft. A fixing land for blue-black with a little extra value. Take it late, as a nearly free land.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.0 win-rate points
Its place in the set
- Uncommon: rank 80 of 120
- Multicolour: rank 30 of 39
- Cost 4: rank 27 of 39
- Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.3 % · 43,766 games
- 2 copies53.3 % · 4,905 games
- 3 copies55.2 % · 250 games
Win rate since the set came out (card in hand)
- First two weeks53.7 % · 13,164 games
- Next two weeks55.4 % · 7,586 games
- After that56.9 % · 2,808 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Buried Alive631 games · 54.2 % (instead of 47.7% expected)
- Phyrexian Tower521 games · 53.2 % (instead of 48.0% expected)
- Sorin of House Markov // Sorin, Ravenous Neonate1,880 games · 56.9 % (instead of 52.2% expected)
Cards it wins less with
- Ral, Monsoon Mage // Ral, Leyline Prodigy470 games · 43.6 % (instead of 49.5% expected)
- Hexgold Slith2,607 games · 50.9 % (instead of 54.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




