Toxic Deluge
Rare · Sorcery
7.9Very goodRank 21 of 302
58.9%Rank 37 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.9/10).
Why. A three-mana sorcery that gives all creatures -X/-X until end of turn for X life you pay: you pick X to fit the situation. It resets the game when you are behind or sweeps small enemy creatures while your bigger ones survive.
Risks. It is symmetrical and costs life. In a creature deck it removes your own board, and it is poor against an aggressive opponent when your life total is low.
In the draft. A fair pick for a black control deck with few creatures and some life gain. Skip it in aggressive decks.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.3 win-rate points
Its place in the set
- Rare: rank 11 of 78
- Black: rank 4 of 42
- Cost 3: rank 6 of 75
- Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 26,270 games
- 2 copies56.7 % · 987 games
Win rate since the set came out (card in hand)
- First two weeks58.4 % · 6,400 games
- Next two weeks59.3 % · 3,965 games
- After that58.0 % · 1,537 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Archway of Innovation168 games · 56.5 % (instead of 46.3% expected)
- Cephalid Coliseum700 games · 58.4 % (instead of 51.1% expected)
- Reef Worm1,828 games · 57.6 % (instead of 51.0% expected)
- Buried Alive306 games · 55.6 % (instead of 49.3% expected)
Cards it wins less with
- Inspired Inventor1,975 games · 50.6 % (instead of 55.5% expected)
- Glimpse the Impossible2,378 games · 52.0 % (instead of 56.3% expected)
- Skoa, Embermage1,879 games · 51.4 % (instead of 55.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




