Faithful Watchdog
Common · Creature — Dog
5.8PlayableRank 130 of 302
55.9%Rank 123 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A 3/3 with vigilance for two: a solid body very early that attacks and blocks. With its +1/+1 counters it is also a modified creature.
Risks. It needs green and white, two specific colours. It has no extra ability, and removal or a combat trick can handle it.
In the draft. A good pick for a green-white deck. Take it as a turn-two creature, not as a first pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.2 win-rate points
Its place in the set
- Common: rank 26 of 80
- Multicolour: rank 19 of 39
- Cost 2: rank 45 of 86
- Average pick: 8.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 27,422 games
- 2 copies55.3 % · 21,345 games
- 3 copies55.5 % · 10,538 games
- 4 copies or more58.6 % · 5,059 games
Win rate since the set came out (card in hand)
- First two weeks56.0 % · 21,907 games
- Next two weeks55.8 % · 9,965 games
- After that56.7 % · 3,506 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Argent Dais667 games · 55.3 % (instead of 51.2% expected)
- Primal Prayers409 games · 46.5 % (instead of 43.6% expected)
- Grist, Voracious Larva // Grist, the Plague Swarm1,203 games · 54.8 % (instead of 52.4% expected)
Cards it wins less with
- Dreamdrinker Vampire3,471 games · 48.0 % (instead of 52.3% expected)
- Wither and Bloom5,731 games · 50.1 % (instead of 54.0% expected)
- Wight of the Reliquary1,487 games · 49.0 % (instead of 52.7% expected)
Where it is played
G/W · 84 %
Played in 8.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




