Argent Dais
Rare · Artifact
4.2WeakRank 248 of 302
49.3%Rank 270 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A two-mana white artifact that enters with two oil counters and gains one whenever two or more creatures attack. For two mana and two counters it exiles a nonland permanent, but its controller draws two cards.
Risks. Its removal gives the opponent two cards: a poor trade except against a game-winning threat. Once the counters are spent, it needs attacks with several creatures to recharge.
In the draft. An emergency removal, fine in aggressive white. Take it late, after your creatures and real removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.6 win-rate points
Its place in the set
- Rare: rank 57 of 78
- White: rank 38 of 41
- Cost 2: rank 71 of 86
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks48.8 % · 780 games
- Next two weeks48.9 % · 313 games
- After that58.2 % · 158 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hydroelectric Specimen // Hydroelectric Laboratory207 games · 59.4 % (instead of 49.6% expected)
- Golden-Tail Trainer260 games · 56.9 % (instead of 48.2% expected)
- Lion Umbra182 games · 56.6 % (instead of 49.7% expected)
- Marionette Apprentice281 games · 58.0 % (instead of 52.0% expected)
Cards it wins less with
- Reiterating Bolt228 games · 42.5 % (instead of 51.7% expected)
- Tune the Narrative291 games · 42.3 % (instead of 50.2% expected)
- Petrifying Meddler196 games · 44.4 % (instead of 50.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




