Dreamdrinker Vampire
Common · Creature — Vampire
4.8WeakRank 209 of 302
53.8%Rank 201 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A 2/1 lifelinker for two that becomes a 3/2 for two more with adapt, and gains menace until end of turn when it receives a counter. A good late-game mana sink and a fine early drop.
Risks. The 2/1 is fragile before it adapts. The investment cannot be repeated once the counter is on, and removal in response wastes the mana.
In the draft. A solid two-drop for black, especially if you want +1/+1 counters. A fairly late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.8 win-rate points
Its place in the set
- Common: rank 62 of 80
- Black: rank 27 of 42
- Cost 2: rank 64 of 86
- Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.6 % · 65,072 games
- 2 copies52.6 % · 20,913 games
- 3 copies51.8 % · 3,603 games
- 4 copies or more55.0 % · 596 games
Win rate since the set came out (card in hand)
- First two weeks53.2 % · 24,596 games
- Next two weeks54.2 % · 13,962 games
- After that54.2 % · 5,247 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Strix Serenade158 games · 53.8 % (instead of 44.9% expected)
- Breya, Etherium Shaper425 games · 54.1 % (instead of 47.4% expected)
- Consign to Memory996 games · 53.9 % (instead of 48.2% expected)
Cards it wins less with
- Buried Alive707 games · 42.6 % (instead of 47.0% expected)
- Faithful Watchdog3,471 games · 48.0 % (instead of 52.3% expected)
Where it is played
B/G · 61 %B/W · 50 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




