Harbinger of the Seas
Rare · Creature — Merfolk Wizard
2.0WeakRank 283 of 302
Not good filler and often gets cut (2.0/10).
Why. A three-mana 2/2 whose ability turns every nonbasic land into an Island. It is a combo or land-hate piece, not a good limited creature.
Risks. It also disrupts your own nonbasic lands and fixing. The body is weak for three mana, and it needs two blue mana.
In the draft. Leave it. It only helps if the opponent relies on nonbasic lands, which is rarely the case.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Rare: rank 73 of 78
- Blue: rank 28 of 30
- Cost 3: rank 72 of 75
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Contaminated Landscape154 games · 44.2 % (instead of 41.6% expected)
- Serum Visionary223 games · 45.3 % (instead of 42.9% expected)
Cards it wins less with
- Deem Inferior152 games · 36.2 % (instead of 43.1% expected)
- Unfathomable Truths191 games · 38.7 % (instead of 42.5% expected)
- Utter Insignificance222 games · 38.3 % (instead of 40.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




