Harbinger of the Seas

Rare · Creature — Merfolk Wizard

Pick rating

2.0WeakRank 283 of 302

Not good filler and often gets cut (2.0/10).

Why. A three-mana 2/2 whose ability turns every nonbasic land into an Island. It is a combo or land-hate piece, not a good limited creature.

Risks. It also disrupts your own nonbasic lands and fixing. The body is weak for three mana, and it needs two blue mana.

In the draft. Leave it. It only helps if the opponent relies on nonbasic lands, which is rarely the case.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

How often it ends up in the deck once drafted by a strong player (not a win rate)2.0 %(set average : 67.0 %)

Its place in the set

  • Rare: rank 73 of 78
  • Blue: rank 28 of 30
  • Cost 3: rank 72 of 75

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

190 games40.0 %(all pairs : 42.9 %)
140 games54.3 %(all pairs : 42.9 %)

Win rate on the play and on the draw

Games on the play (the deck holds the card)44.8 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)41.0 %(set average : 51.4 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Nadu, Winged Wisdom

    13. Nadu, Winged Wisdom

    8.4
  • Brainsurge

    70. Brainsurge

    6.6
  • Invert Polarity

    73. Invert Polarity

    6.6
  • Horrid Shadowspinner

    80. Horrid Shadowspinner

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.