Hydra Trainer
Uncommon · Creature — Human Warrior
2.0WeakRank 284 of 302
50.2%Rank 261 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A two-mana 1/1 that can be exerted on attack to give a creature +X/+X, where X is the number of counters you control. With Adapt it becomes a 3/3.
Risks. It attacks poorly while small, and exerting keeps it from untapping. With no counters on the board the effect is weak.
In the draft. A fair playable in green decks with +1/+1 counters. Otherwise a filler creature.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.2 win-rate points
Its place in the set
- Uncommon: rank 108 of 120
- Green: rank 29 of 32
- Cost 2: rank 82 of 86
- Average pick: 7.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 34,628 games
- 2 copies52.1 % · 4,120 games
- 3 copies49.0 % · 447 games
Win rate since the set came out (card in hand)
- First two weeks50.5 % · 10,694 games
- Next two weeks50.3 % · 4,003 games
- After that51.3 % · 1,445 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Nadier's Nightblade755 games · 50.7 % (instead of 46.6% expected)
- Argent Dais184 games · 52.7 % (instead of 48.9% expected)
- Wirewood Symbiote192 games · 47.9 % (instead of 44.2% expected)
Cards it wins less with
- Utter Insignificance2,052 games · 47.2 % (instead of 50.5% expected)
- Serum Visionary2,443 games · 49.2 % (instead of 52.5% expected)
- Refurbished Familiar2,100 games · 48.0 % (instead of 50.7% expected)
Where it is played
B/G · 26 %
Played in 5.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




