Imskir Iron-Eater
Rare · Legendary Creature — Demon
1.4WeakRank 301 of 302
47.3%Rank 284 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. A black-red legendary 5/5 with affinity for artifacts: it costs eight minus one per artifact. On entering you draw cards equal to half your artifacts (rounded down), and for four mana including a red one you can sacrifice an artifact to deal damage equal to its mana value to any target.
Risks. Without many artifacts it costs eight mana, and you lose as much life as the cards you draw.
In the draft. A finisher for a black-red artifact deck. Outside that deck, do not play it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -5.0 win-rate points
Its place in the set
- Rare: rank 78 of 78
- Multicolour: rank 39 of 39
- Cost 8: rank 3 of 3
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.4 % · 11,828 games
- 2 copies48.9 % · 1,030 games
Win rate since the set came out (card in hand)
- First two weeks46.7 % · 3,264 games
- Next two weeks47.1 % · 1,299 games
- After that45.3 % · 428 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ruby Medallion183 games · 49.2 % (instead of 42.0% expected)
- Vexing Bauble661 games · 51.6 % (instead of 45.3% expected)
- Bloodstained Mire1,202 games · 52.9 % (instead of 48.3% expected)
- Arcbound Condor4,649 games · 51.4 % (instead of 46.9% expected)
Cards it wins less with
- Foreboding Landscape710 games · 44.5 % (instead of 49.3% expected)
- Perilous Landscape1,034 games · 46.1 % (instead of 50.8% expected)
- Voidpouncer1,244 games · 46.0 % (instead of 50.3% expected)
Where it is played
B/R · 25 %
Played in 1.8% of the decks of the set
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
