Arcbound Condor
Uncommon · Artifact Creature — Bird
4.6WeakRank 224 of 302
52.1%Rank 228 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A 3/3 flyer for four (three counters, thanks to modular) that gives an opposing creature -1/-1 until end of turn whenever another artifact enters under your control. A solid aerial body, more interesting in an artifacts deck.
Risks. Two black mana required, and without artifacts it is just a 3/3 flyer. The -1/-1 only kills very small creatures.
In the draft. A 3/3 flyer for four is still decent. Take it in a black deck, and higher if you have artifacts.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.3 win-rate points
Its place in the set
- Uncommon: rank 84 of 120
- Black: rank 30 of 42
- Cost 4: rank 29 of 39
- Average pick: 6.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.6 % · 28,899 games
- 2 copies52.5 % · 6,135 games
- 3 copies52.2 % · 755 games
- 4 copies or more52.7 % · 129 games
Win rate since the set came out (card in hand)
- First two weeks51.3 % · 9,398 games
- Next two weeks52.7 % · 4,429 games
- After that54.9 % · 1,695 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Necrodominance316 games · 50.9 % (instead of 44.0% expected)
- Ripples of Undeath302 games · 48.7 % (instead of 42.9% expected)
- Frogmyr Enforcer5,201 games · 51.8 % (instead of 47.1% expected)
- Warren Soultrader3,483 games · 53.4 % (instead of 48.7% expected)
Cards it wins less with
- Archway of Innovation194 games · 37.6 % (instead of 43.2% expected)
- Horrific Assault2,095 games · 48.2 % (instead of 53.0% expected)
Where it is played
B/R · 39 %B/W · 27 %
Played in 4.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




