Ruby Medallion
Rare · Artifact
4.0WeakRank 264 of 302
A good playable, but is sometimes cut (4.0/10).
Why. A two-mana artifact that makes red spells cost one less. In a heavily red deck it speeds up your curve.
Risks. It does nothing on its own, and every non-red spell stays at the same price. It is rarely worth it in draft.
In the draft. Leave it except in a mono-red deck. A last-pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Rare: rank 64 of 78
- Colourless: rank 75 of 85
- Cost 2: rank 75 of 86
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Junk Diver158 games · 49.4 % (instead of 41.7% expected)
- Imskir Iron-Eater183 games · 49.2 % (instead of 42.0% expected)
- Phyrexian Ironworks206 games · 51.9 % (instead of 45.5% expected)
- Ral and the Implicit Maze258 games · 54.3 % (instead of 48.6% expected)
Cards it wins less with
- Sundering Eruption // Volcanic Fissure177 games · 43.5 % (instead of 48.6% expected)
- Bountiful Landscape169 games · 43.2 % (instead of 47.2% expected)
- Amped Raptor215 games · 47.4 % (instead of 50.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




