Powerbalance
Rare · Enchantment
4.0WeakRank 266 of 302
A good playable, but is sometimes cut (4.0/10).
Why. A two-mana red enchantment that, whenever an opponent casts a spell, lets you reveal your top card and cast it for free if it has the same mana value. The two values have to match, which is rare.
Risks. Two red mana for a random effect that only works occasionally. It does nothing for your board.
In the draft. Leave it. Too inconsistent for a draft deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Rare: rank 65 of 78
- Red: rank 28 of 33
- Cost 2: rank 76 of 86
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stump Stomp // Burnwillow Clearing170 games · 54.7 % (instead of 48.6% expected)
- Twisted Landscape231 games · 53.2 % (instead of 47.9% expected)
- Basking Broodscale156 games · 53.8 % (instead of 48.7% expected)
- Fanged Flames465 games · 53.3 % (instead of 48.7% expected)
Cards it wins less with
- Ral and the Implicit Maze150 games · 42.7 % (instead of 49.7% expected)
- Seething Landscape198 games · 41.4 % (instead of 47.3% expected)
- Unstable Amulet175 games · 45.1 % (instead of 49.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




