Basking Broodscale
Common · Creature — Eldrazi Lizard
6.6GoodRank 69 of 302
57.0%Rank 71 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the best commons of the format (6.6/10).
Why. A two-mana 2/2 that grows on demand. Adapt puts a +1/+1 counter on it, which can also make an Eldrazi Spawn, so you end up with a 3/3 and spare mana for the next turn.
Risks. The activation costs two mana, so it often eats your development turn. Once the counter is on, the ability does nothing while it stays. Removal in response wastes that mana.
In the draft. A solid green two-drop, fine in decks that want counters or extra mana. No need to take it early, but it fills the curve well.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.6 win-rate points
Its place in the set
- Common: rank 12 of 80
- Colourless: rank 17 of 85
- Cost 2: rank 28 of 86
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 120,475 games
- 2 copies56.3 % · 35,181 games
- 3 copies56.9 % · 6,478 games
- 4 copies or more56.6 % · 800 games
Win rate since the set came out (card in hand)
- First two weeks57.1 % · 45,780 games
- Next two weeks56.7 % · 21,797 games
- After that57.2 % · 8,253 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Powerbalance156 games · 53.8 % (instead of 48.7% expected)
- Ripples of Undeath278 games · 50.7 % (instead of 46.8% expected)
- Flare of Duplication296 games · 53.7 % (instead of 50.1% expected)
Cards it wins less with
- Buried Alive198 games · 44.4 % (instead of 50.1% expected)
- Kappa Cannoneer782 games · 46.9 % (instead of 52.2% expected)
Where it is played
G/R · 61 %G/W · 55 %
Played in 21% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




