Skittering Precursor
Uncommon · Creature — Eldrazi Drone
5.8PlayableRank 136 of 302
55.0%Rank 159 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A 3/3 with menace for three mana is already a good body. Whenever you sacrifice a nontoken permanent you get an Eldrazi Spawn token, which means extra mana and chump blockers.
Risks. Without sacrifice effects it is just a 3/3 menace with no extra value. Devoid only matters in that the card is colorless.
In the draft. Playable in any red deck on the strength of the body. Rate it higher if you have other ways to sacrifice permanents.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Uncommon: rank 46 of 120
- Colourless: rank 41 of 85
- Cost 3: rank 31 of 75
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.6 % · 52,693 games
- 2 copies56.1 % · 6,983 games
- 3 copies56.1 % · 524 games
Win rate since the set came out (card in hand)
- First two weeks55.4 % · 14,899 games
- Next two weeks55.0 % · 7,146 games
- After that54.4 % · 2,580 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Wheel of Potential276 games · 54.0 % (instead of 49.6% expected)
- Eladamri, Korvecdal963 games · 57.5 % (instead of 53.9% expected)
- Ocelot Pride904 games · 61.9 % (instead of 59.7% expected)
- White Orchid Phantom1,179 games · 58.6 % (instead of 56.4% expected)
Cards it wins less with
- Breya, Etherium Shaper168 games · 42.3 % (instead of 50.4% expected)
- Serum Visionary4,767 games · 52.5 % (instead of 55.7% expected)
Where it is played
G/R · 29 %B/R · 25 %
Played in 7.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




