Ocelot Pride
Mythic · Creature — Cat
9.4BombRank 1 of 302
65.6%Rank 2 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
The best card of the set (9.4/10).
Why. One mana, and it snowballs. First strike and lifelink mean any damage it deals gains you life, and at your end step you get a 1/1 white Cat creature token. Once you hold ten permanents, the city's blessing copies every token that entered this turn.
Risks. It is a 1/1: any removal spell or a bigger blocker shuts it down. If you did not gain life that turn it does nothing, and the city's blessing needs a wide board.
In the draft. A very high pick, best in an aggressive white deck that keeps attacking or that has other ways to gain life. Take it over almost any other one-drop.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +10.3 win-rate points
Its place in the set
- Mythic: rank 1 of 24
- White: rank 1 of 41
- Cost 1: rank 1 of 31
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy59.1 % · 17,212 games
- 2 copies60.5 % · 405 games
Win rate since the set came out (card in hand)
- First two weeks65.5 % · 4,020 games
- Next two weeks64.8 % · 2,003 games
- After that65.3 % · 808 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Siege Smash1,736 games · 63.2 % (instead of 60.5% expected)
- Phyrexian Ironworks1,350 games · 60.0 % (instead of 57.7% expected)
- Skittering Precursor904 games · 61.9 % (instead of 59.7% expected)
- Smelted Chargebug4,086 games · 62.3 % (instead of 60.2% expected)
Cards it wins less with
- Utter Insignificance900 games · 53.2 % (instead of 57.1% expected)
- Foreboding Landscape1,072 games · 54.3 % (instead of 58.2% expected)
- Fell the Profane // Fell Mire1,015 games · 53.8 % (instead of 57.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




