Daredevil, Man Without Fear
Rare · Legendary Creature — Human Hero
6.8GoodRank 55 of 276
57.8%Rank 68 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.8/10).
Why. A 3/4 with vigilance and haste that attacks the turn it arrives. On each attack, you may exile the top card and play it this turn, and Daredevil gets +2/+1 if it is a Hero. A solid card-advantage engine.
Risks. It costs red and white, and the exiled card is lost if you cannot play it. It is vulnerable to removal, like any four-mana rare.
In the draft. A good red-white card, especially with many Heroes. Weaker in other colour pairs, since it needs both.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.0 win-rate points
Its place in the set
- Rare: rank 24 of 60
- Multicolour: rank 14 of 44
- Cost 4: rank 13 of 52
- Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.8 % · 16,069 games
- 2 copies54.8 % · 580 games
Win rate since the set came out (card in hand)
- First two weeks58.2 % · 4,612 games
- Next two weeks58.8 % · 2,493 games
- After that54.5 % · 382 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Super Speed553 games · 54.1 % (instead of 49.4% expected)
- Super-Soldier Serum551 games · 57.7 % (instead of 53.1% expected)
- Thor, God of Thunder627 games · 59.8 % (instead of 55.9% expected)
- Quicksilver, Brash Blur465 games · 54.4 % (instead of 50.8% expected)
Cards it wins less with
- The Mind Stone440 games · 49.3 % (instead of 54.3% expected)
- Avengers Assemble!637 games · 54.9 % (instead of 58.5% expected)
- Captain America, Super-Soldier695 games · 53.8 % (instead of 57.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




