Marvel Super Heroes (MSH)
Released June 26, 2026 · 276 rated cards
Artwork: Captain Marvel, Earth's Protector
- A set with ten archetypes, one per colour pair: every pair has its own gold uncommons, so you can aim for any combination.
- Nearly half the cards are legendary (132 out of 276), and the Hero (91 cards) and Villain (69 cards) types are a common thread for several pairs.
- Two mechanics show up everywhere: Teamwork (12 cards), which asks you to tap creatures to strengthen a spell, and Power-up (24 cards), an ability you pay for only once.
- Artifacts matter too: 40 cards are artifacts, across robot creatures, Equipment and Vehicles.
In figures
- 377,514 games analysed
- On the play: 58.6% wins, against 53.6% on the draw
- A game lasts 9.2 turns on average
What players think
Players agree on the essentials: cheap removal comes before almost everything, and green offers the most fixing. On archetypes, opinions diverge. Some put Skies and Flash () on top, but find Connive and Draw hard to come back with and Artifacts and Robots hard to assemble; others found underdeveloped and Connive and Draw far better supported. Our measured games back the first group: wins most and is by far the most played, and Artifacts and Robots stays among the last. They contradict the second on Connive and Draw, which sits only mid-table, and everyone on Counters and Draw, judged awkward yet second; Aggressive Villains brings up the rear.
Colour pairs
Win rate of the decks of each pair, from real games of online draft players.
| Pair | Share of games | Win rate | Strong players | Over time |
|---|---|---|---|---|
| Skies and Flash | 23.7 % | 58.8 % | 56.7 % | 59.7 → 57.0 → 57.5 |
| Hero Squad | 11.5 % | 57.1 % | 55.0 % | 58.1 → 55.7 → 54.3 |
| Connive and Draw | 8.2 % | 55.1 % | 54.3 % | 55.2 → 54.9 → 54.0 |
| Lone Attacker | 7.9 % | 56.2 % | 53.9 % | 57.0 → 54.8 → 54.4 |
| Counters and Draw | 7.1 % | 57.7 % | 56.8 % | 57.5 → 58.0 → 59.1 |
| Artifacts and Robots | 6.6 % | 53.3 % | 52.7 % | 53.7 → 52.4 → 53.7 |
| Prowess and Equipment | 5.7 % | 55.4 % | 54.8 % | 55.6 → 55.2 → 53.5 |
| Aggressive Villains | 5.4 % | 51.8 % | 50.8 % | 51.6 → 52.3 → 51.3 |
| Full Graveyard | 5.4 % | 56.2 % | 55.3 % | 56.7 → 55.0 → 58.4 |
| Gamma Big Bodies | 3.6 % | 54.0 % | 53.2 % | 53.8 → 53.8 → 56.8 |
Archetypes: the gold uncommons
Skies and Flash
58.8 % win rate23.7 % of gamesHero Squad
57.1 % win rate11.5 % of gamesHeroes and Villains
Connive and Draw
55.1 % win rate8.2 % of gamesConnive
Lone Attacker
56.2 % win rate7.9 % of gamesCounters and Draw
57.7 % win rate7.1 % of gamesArtifacts and Robots
53.3 % win rate6.6 % of gamesProwess and Equipment
55.4 % win rate5.7 % of gamesAggressive Villains
51.8 % win rate5.4 % of gamesHeroes and Villains
Full Graveyard
56.2 % win rate5.4 % of gamesGamma Big Bodies
54.0 % win rate3.6 % of gamesPower-up
Mechanics of the set
Teamwork
As an optional additional cost, you may tap creatures whose total power reaches the stated number; the spell is then stronger (a second mode, extra damage, a wider removal).
Power-up
An ability each permanent can activate only once, usually putting counters on it; its cost is reduced by the permanent's mana value if it entered the battlefield this turn.
Connive
Draw a card, then discard a card; if you discarded a nonland card, the creature that connived gets a +1/+1 counter.
Plan
A Plan enchantment gains plan counters each time its event happens; at the last counter it needs, it is sacrificed and produces its final effect.
Heroes and Villains
Hero and Villain are creature types: some cards reward Heroes, others reward Villains, and some cards have both types.
Second card drawn
Several cards react when you draw your second card each turn: your draw-step draw counts as the first, so a single extra draw effect is enough to trigger them.
The best cards
Best rares and mythics
- 1. Captain Marvel, Earth's Protector9.4
- 2. Thor, God of Thunder9.3
- 3. Avengers: Under Siege9.1
- 4. The Coming of Galactus9.0
- 5. Avengers Assemble!8.9
- 6. M.O.D.O.K.8.8
- 7. Mjölnir, Hammer of Thor8.8
- 8. Kang the Conqueror8.7
Best removal
- 2. Thor, God of Thunder9.3
- 3. Avengers: Under Siege9.1
- 4. The Coming of Galactus9.0
- 7. Mjölnir, Hammer of Thor8.8
- 10. Elektra, Daughter of the Hand8.6
- 13. The Ruinous Wrecking Crew8.3
- 17. Super-Skrull8.0
- 18. Hawkeye, Master Marksman8.0
By colour
White
Blue
- 8. Kang the Conqueror8.7
- 12. Leader, Super-Genius8.4
- 20. The Wondrous Wasp7.8
- 22. Tony Stark // The Invincible Iron Man7.7
- 36. Bruce Banner // The Incredible Hulk7.3
Black
- 6. M.O.D.O.K.8.8
- 9. Doctor Doom8.6
- 10. Elektra, Daughter of the Hand8.6
- 17. Super-Skrull8.0
- 35. Dark Deed7.3
Red
- 2. Thor, God of Thunder9.3
- 7. Mjölnir, Hammer of Thor8.8
- 18. Hawkeye, Master Marksman8.0
- 37. Avengers Disassembled7.2
- 80. Photon Blast Barrage6.4
Green
- 21. Earth's Mightiest Heroes7.8
- 28. Epic Fight7.4
- 34. The Unbeatable Squirrel Girl7.4
- 44. Ka-Zar of the Savage Land7.0
- 49. She-Hulk, Jade Defender7.0
Rank by our rating, then rank by win rate when the card is in hand.
They win more than their rank
- 205. Avengers Tower205 → 324.6
- 259. Avengers Hangar259 → 932.0
- 253. Baxter Building253 → 902.4
- 243. Villainous Hideout243 → 884.0
- 273. Surveillance Room273 → 1181.4
They win less than their rank
- 100. Armor Wars100 → 2676.0
- 93. Multiversal Incursion93 → 2426.2
- 37. Avengers Disassembled37 → 1727.2
- 69. Shang-Chi, Master of Kung Fu69 → 1996.6
- 85. World War Hulk85 → 2066.3
To remember
- Twelve cards have Teamwork, nine of them commons: keep creatures with enough power to pay the optional cost without giving up your attacks.
- Twenty-four cards have Power-up, nine of them commons: plan the mana to activate them late in the game or the turn they arrive, when the cost is reduced.
- 132 cards are legendary: avoid playing the same one twice, and prefer different legendaries over a duplicate.
- The set has ten common dual lands (one per pair) that enter tapped and gain you 1 life, and five cards with Basic landcycling to fix your mana.
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.























