Wolverine, Fierce Fighter
Rare · Legendary Creature — Mutant Berserker Hero
7.9Very goodRank 19 of 276
63.7%Rank 8 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.9/10).
Why. A 3/5 with haste that fights another creature when it enters: removal stapled to a body. Its ability heals earlier damage whenever it takes new damage, so only one big hit kills it.
Risks. It needs red and green. The fight does not handle a creature with power 5 or more or with deathtouch, and it is still weak to removal that does not use damage.
In the draft. A very good pick for red-green, take it high. It also shows up in green decks with a red splash.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.7 win-rate points
Its place in the set
- Rare: rank 8 of 60
- Multicolour: rank 5 of 44
- Cost 4: rank 7 of 52
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.0 % · 16,572 games
- 2 copies62.7 % · 903 games
Win rate since the set came out (card in hand)
- First two weeks64.2 % · 4,365 games
- Next two weeks64.4 % · 2,725 games
- After that67.4 % · 408 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Evil's Thrall204 games · 59.8 % (instead of 53.1% expected)
- Visions of Villainy1,058 games · 61.2 % (instead of 55.4% expected)
- Red Hulk1,548 games · 57.3 % (instead of 53.1% expected)
- Ninja of the Hand900 games · 60.2 % (instead of 56.5% expected)
Cards it wins less with
- Night Nurse, Healer of Heroes1,365 games · 55.3 % (instead of 59.4% expected)
- Beast, Erudite Aerialist794 games · 49.9 % (instead of 53.7% expected)
- Avengers Hangar961 games · 56.3 % (instead of 59.8% expected)
Where it is played
G/R · 28 %
Played in 4.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




