Evil's Thrall
Uncommon · Sorcery
4.5WeakRank 214 of 276
51.9%Rank 231 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.5/10).
Why. A sorcery that gains control of a creature until end of turn, untapped and with haste. It lets you attack with the opponent's creature and lasts longer if you control a Villain with a higher mana value.
Risks. The creature goes back to its owner afterwards: you spent a card on a tempo effect that does not answer the threat. Without an attack that pays off, it is weak.
In the draft. A niche card for aggressive red decks that play expensive Villains. In an ordinary deck take it dead last.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.2 win-rate points
Its place in the set
- Uncommon: rank 79 of 100
- Red: rank 23 of 37
- Cost 3: rank 59 of 80
- Average pick: 11.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.0 % · 3,094 games
- 2 copies51.3 % · 269 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Avengers Disassembled316 games · 54.4 % (instead of 47.1% expected)
- Swordsman, Sharp Scoundrel312 games · 56.7 % (instead of 49.4% expected)
- Thunderbolts Conspiracy212 games · 52.4 % (instead of 45.3% expected)
- Death to Our Enemies359 games · 50.7 % (instead of 43.8% expected)
Cards it wins less with
- Take Up the Shield232 games · 47.0 % (instead of 52.4% expected)
- Machinesmith Automaton258 games · 41.5 % (instead of 45.2% expected)
- K'un-Lun Warrior645 games · 44.2 % (instead of 47.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




