Thunderbolts Conspiracy
Rare · Enchantment
4.4WeakRank 223 of 276
49.2%Rank 264 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A flash enchantment: when a Villain you control dies, it returns with a finality counter and is also a Hero. Each Villain gets a second life, but only one: if it dies again, it is exiled.
Risks. Four mana for an enchantment that does nothing on its own. You need plenty of Villains, and the return only happens once per creature.
In the draft. A niche card for black decks stuffed with Villains. Otherwise let it pass.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.2 win-rate points
Its place in the set
- Rare: rank 60 of 60
- Black: rank 29 of 39
- Cost 4: rank 45 of 52
- Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hire a Crew229 games · 52.8 % (instead of 43.4% expected)
- Evil's Thrall212 games · 52.4 % (instead of 45.3% expected)
- Madame Hydra1,562 games · 50.3 % (instead of 44.4% expected)
- Super-Skrull957 games · 55.7 % (instead of 50.0% expected)
Cards it wins less with
- Ronin, Shadow Stalker350 games · 45.4 % (instead of 49.5% expected)
- S.H.I.E.L.D. Deployment Drone651 games · 48.7 % (instead of 52.3% expected)
- Atlantis Attacks577 games · 48.0 % (instead of 51.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




