Thunderbolts Conspiracy

Rare · Enchantment

Pick rating

4.4WeakRank 223 of 276

Observed strength

49.2%Rank 264 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. A flash enchantment: when a Villain you control dies, it returns with a finality counter and is also a Hero. Each Villain gets a second life, but only one: if it dies again, it is exiled.

Risks. Four mana for an enchantment that does nothing on its own. You need plenty of Villains, and the return only happens once per creature.

In the draft. A niche card for black decks stuffed with Villains. Otherwise let it pass.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game49.2 %(set average : 56.8 %)
Card in the opening hand47.4 %(set average : 55.6 %)
Card drawn during the game50.3 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : -1.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)53.0 %(set average : 63.0 %)

Its place in the set

  • Rare: rank 60 of 60
  • Black: rank 29 of 39
  • Cost 4: rank 45 of 52
  • Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,994 games50.9 %(all pairs : 50.5 %)
1,679 games50.4 %(all pairs : 50.5 %)
1,127 games52.4 %(all pairs : 50.5 %)
792 games50.3 %(all pairs : 50.5 %)
538 games49.8 %(all pairs : 50.5 %)
156 games48.1 %(all pairs : 50.5 %)
124 games41.9 %(all pairs : 50.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand46.9 %· 569 games
All players, card in hand50.0 %· 2,920 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.4 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.5 %(set average : 53.6 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Avengers: Under Siege

    3. Avengers: Under Siege

    9.1
  • Elektra, Daughter of the Hand

    10. Elektra, Daughter of the Hand

    8.6
  • Super-Skrull

    17. Super-Skrull

    8.0
  • Killmonger, Scourge of Wakanda

    40. Killmonger, Scourge of Wakanda

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.