Thanos, the Mad Titan
Mythic · Legendary Creature — Eternal Villain
7.4Very goodRank 32 of 276
57.5%Rank 79 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.4/10).
Why. A 4/4 with deathtouch and lifelink for only three: a huge body. An excellent combat creature, hard to attack into or block.
Risks. It needs red, white and black, which makes the deck very demanding. The Power-up needs all five colours and a colorless mana, so never count on it.
In the draft. Only play it if you are already in red, white and black. Otherwise a three-mana 4/4 is not worth the detour.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.7 win-rate points
Its place in the set
- Mythic: rank 17 of 25
- Multicolour: rank 9 of 44
- Cost 3: rank 8 of 80
- Average pick: 3.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.3 % · 3,803 games
- 2 copies45.9 % · 109 games
Win rate since the set came out (card in hand)
- First two weeks57.6 % · 989 games
- Next two weeks56.4 % · 679 games
- After that61.8 % · 102 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Grim Reaper, Lethal Legionnaire284 games · 57.7 % (instead of 48.6% expected)
- Hulk, Gamma Goliath213 games · 59.6 % (instead of 51.5% expected)
- Kang, Temporal Tyrant274 games · 57.7 % (instead of 50.2% expected)
- Bold Biochemist224 games · 61.2 % (instead of 54.4% expected)
Cards it wins less with
- Crowd of True Believers226 games · 48.2 % (instead of 53.5% expected)
- Trickster's Stratagem332 games · 50.3 % (instead of 55.1% expected)
- Raft Security Officer816 games · 50.2 % (instead of 54.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




