Iron Fist, Living Weapon
Uncommon · Legendary Creature — Human Warrior Hero
3.9WeakRank 245 of 276
50.8%Rank 252 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.9/10).
Why. A 2/3 for three that becomes a damage source when you cast a spell targeting one of your creatures: it can then tap to deal damage equal to its power to any other target.
Risks. You need tricks or Auras to trigger it, and it has to be able to tap, so it must have been there since the start of the turn. Without them it is a 2/3 that does nothing special.
In the draft. A deck stuffed with targeted spells can exploit it. Otherwise a late pick; don't take it ahead of solid creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.6 win-rate points
Its place in the set
- Uncommon: rank 91 of 100
- Red: rank 29 of 37
- Cost 3: rank 72 of 80
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.2 % · 7,476 games
- 2 copies52.1 % · 979 games
Win rate since the set came out (card in hand)
- First two weeks50.2 % · 2,349 games
- Next two weeks52.4 % · 1,098 games
- After that52.3 % · 298 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Alien Invasion614 games · 54.2 % (instead of 47.6% expected)
- Hawkeye, Master Marksman1,438 games · 56.8 % (instead of 51.2% expected)
- Hulkling, Burgeoning Bruiser456 games · 54.4 % (instead of 49.8% expected)
- Hulk, Gamma Goliath1,114 games · 54.9 % (instead of 50.6% expected)
Cards it wins less with
- Political Triumph662 games · 50.2 % (instead of 54.0% expected)
- Luke Cage, Power Man427 games · 45.7 % (instead of 49.5% expected)
- We Say Thee Nay!511 games · 50.1 % (instead of 53.8% expected)
Where it is played
R/W · 29 %
Played in 2.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




