Atlantean Cavalry
Common · Creature — Merfolk Soldier
3.9WeakRank 244 of 276
52.7%Rank 210 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.9/10).
Why. A 3/2 vigilance for three that gets a +1/+1 counter when you draw your second card each turn. It attacks without giving up its blocking role.
Risks. With no extra draw effects, it never grows and stays a fragile 3/2. It trades with any equal-sized creature on the first exchange.
In the draft. A blue deck with extra draws or looting can get more out of it. Otherwise curve filler; take it when you need bodies.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Common: rank 69 of 91
- Blue: rank 42 of 42
- Cost 3: rank 71 of 80
- Average pick: 10.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 14,543 games
- 2 copies52.4 % · 4,642 games
- 3 copies51.4 % · 1,169 games
- 4 copies or more52.3 % · 235 games
Win rate since the set came out (card in hand)
- First two weeks53.7 % · 7,254 games
- Next two weeks51.8 % · 3,412 games
- After that53.5 % · 535 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Vibranium Energy Daggers504 games · 52.4 % (instead of 48.6% expected)
- Namor the Sub-Mariner1,862 games · 54.2 % (instead of 50.7% expected)
- Crossbones, Malicious Mercenary1,064 games · 52.3 % (instead of 49.2% expected)
- Kang, Temporal Tyrant3,710 games · 53.4 % (instead of 50.2% expected)
Cards it wins less with
- Tony Stark // The Invincible Iron Man521 games · 49.5 % (instead of 53.3% expected)
- Ka-Zar of the Savage Land1,053 games · 51.9 % (instead of 55.2% expected)
- Pet Avengers1,146 games · 50.6 % (instead of 53.8% expected)
Where it is played
B/U · 40 %
Played in 5.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




