Murdock's Crusade

Common · Sorcery

Pick rating

6.7GoodRank 60 of 276

Observed strength

59.7%Rank 36 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the best commons of the format (6.7/10).

Why. A common two-mana sorcery that exiles a big creature (toughness 4 or greater) or an enchantment with mana value 4 or more. With Teamwork (tapping creatures with total power 4 or more), it handles both targets at once.

Risks. It only touches big creatures and expensive enchantments: small ones escape the removal. It does nothing if the opponent only has small creatures.

In the draft. A conditional but efficient white removal spell: take it early. Complete the picture with other removal for small creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.7 %(set average : 56.8 %)
Card in the opening hand57.0 %(set average : 55.6 %)
Card drawn during the game61.4 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +3.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 2 of 91
  • White: rank 14 of 42
  • Cost 2: rank 14 of 63
  • Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

44,874 games59.7 %(all pairs : 58.2 %)
21,009 games58.0 %(all pairs : 58.2 %)
13,011 games57.0 %(all pairs : 58.2 %)
9,450 games57.2 %(all pairs : 58.2 %)
3,451 games54.4 %(all pairs : 58.2 %)
1,857 games55.3 %(all pairs : 58.2 %)
1,823 games62.2 %(all pairs : 58.2 %)
1,731 games52.8 %(all pairs : 58.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.8 %· 13,598 games
All players, card in hand60.5 %· 52,007 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.4 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)56.0 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy57.9 % · 78,736 games
  • 2 copies59.2 % · 22,598 games
  • 3 copies60.2 % · 2,246 games
  • 4 copies or more55.2 % · 116 games

Win rate since the set came out (card in hand)

  • First two weeks61.5 % · 32,963 games
  • Next two weeks58.8 % · 16,408 games
  • After that58.8 % · 2,636 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 62 %G/W · 57 %

Played in 27% of the decks of the set

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Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.